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3D Modeling Project 1 & 2

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Berlian Johanna / 0360054 3D Modeling / Bachelore of Design in Creative Media (Hons) Project 1 &  2   Instructions Project 1 - Hard Surface Modeling Choose hard surface object in any of these categories :  - Vehicle, weapon, robot, machine. Search reference images or blueprints.  Model the selected object using polygon tools and techniques based on what you have learnt. Apply the right material and texture to give its appearance. Progress I choose weapon since in my opinion it's not really bad for me to handle the difficulties. I also try to search and asking from the lecturer which weapon suitable for me to model it. Until I decided to do the magical girl staff which is the sailormoon staff. Fig 1.1 Reference 1  Fig 1.2 Reference 2 Since sailormon staff has many kind of uniqe style i try to edit a bit but didnt try to get rid of the original design.  Fig 1.3 Overall progression That time before this design made, I once had but it was mess up so I hve t...

Motion Graphics & Compositing - Project 1 - 3

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Berlian Johanna / 0360054 Motion Graphics & Compositing / Bachelore of Design in Creative Media (Hons) Project 2  : CHANNEL BUMPER     Instructions Project 1 - Technical and Motion Graphics Sensibilities DESCRIPTION:  Students are given variety of tasks from basics to advance that develop their motion graphics sensibilities by increasing their technical proficiency and knowledge. REQUIREMENTS: Each student will explore and increase their technical proficiency and knowledge levels in the appropriate software individually but also with assistance of peers and facilitator. SUBMISSION: PART 1 (10%): -Size Resolution: ​1280 x 720 (HDTV) 25fps -Format: ​Quicktime (.MOV) or (.MP4) -Duration: ​8 sec -Submit Youtube link PART 2 (10%): -Size Resolution: ​1280 x 720 (HDTV) 25fps -Format: ​Quicktime (.MOV) or (.MP4) -Duration: ​16 sec -Submit Youtube link Result : Fig 0.1 Part 1 Result Fig 0.2 Part 2 Result Project 2 - Channel Bumper Part-1 DESC...

Animation Fundamental - Project 1 & 2

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Berlian Johanna / 0360054 Animation Fundamental / Bachelore of Design in Creative Media (Hons) Project 1 & 2 Instructions Project 1A-  PRE-PRODUCTION FOR 2D ANIMATION PROJECT For this work progression 1, Set the character description (Age, Gender, Weight, Attitude, Personality) and design a character based on the information. You may take the character information from Film Studies and Cinematography class. Based on the study, use your creativity to come out with your own unique design by playing around with design elements. Remember it must look different from your references. Deliverables: A turnaround sheet (front, side, back and ¾ view perspective). Pose sheet (Various poses in different emotion) - 5 poses *full body. Character facial expressions  - 5 expressions * focus on chest up. Your goal here is to create a character design that should reflect his or her personality in the story and be visually appealing to the targeted audience.   Reference : Fig 1.1 FPE by...

3D Modeling - Exercises

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Berlian Johanna / 0360054 3D Modeling / Bachelore of Design in Creative Media (Hons) Exercises   Instructions Exercise 1 - Primitive Modeling EXERCISE 1: MODELING FROM PRIMITIVES OBJECTS Think of any object such as train, snowman, robot etc. that can be simplified as a combination of primitive shapes. Sketch your idea for inspiration. Using Blender, model the objects using primitive objects such as Sphere, Cylinder, Cube, Cone, etc. Use transformation tools to manipulate the object and you may use modifier tools to deform the model.  Assign basic material to the objects. Using viewport shading technique using Workbench Render, set the final look to make it presentable by manipulating the light and shadow appearance. Compose the object within the camera for final output by adjusting the right angle and frame. Set the output size as 720p (1280 x 720). Use Viewport Render Image to render the final image and save as png format. For submission, render 2 images: 1. Final...