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3D Modeling - Final Project

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Berlian Johanna / 0360054 3D Modeling / Bachelore of Design in Creative Media (Hons) Final Project Review Past Assignments : 3D MODELING - EXERCISES 3D MODELING PROJECT 1 & 2 Google Driver Review :   3D Modeling - Google Drive Instructions Final Project - Character Modeling You are required to produce an organic 3D model of a character from a model sheet. The example pictures shown are just a sample and demo purposes. You may search the image reference and model sheet of your favourite character.  Model the character using polygon tools and techniques based on what you have learnt. Apply the right material and texture to give its appearance.  Apply three points lighting and render. Progress Fig 1.1 Ref 1 Model Sheet 3D Fig 1.2 Ref 2 I decided to use My Melody Characrter from Sanrio because I find it cute and simple and maybe I could search tutorial too for how to build it more nice for this character. Fig 1.3 I start to make a head first and it was not bad but I modif...

3D Modeling Project 1 & 2

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Berlian Johanna / 0360054 3D Modeling / Bachelore of Design in Creative Media (Hons) Project 1 &  2   Instructions Project 1 - Hard Surface Modeling Choose hard surface object in any of these categories :  - Vehicle, weapon, robot, machine. Search reference images or blueprints.  Model the selected object using polygon tools and techniques based on what you have learnt. Apply the right material and texture to give its appearance. Progress I choose weapon since in my opinion it's not really bad for me to handle the difficulties. I also try to search and asking from the lecturer which weapon suitable for me to model it. Until I decided to do the magical girl staff which is the sailormoon staff. Fig 1.1 Reference 1  Fig 1.2 Reference 2 Since sailormon staff has many kind of uniqe style i try to edit a bit but didnt try to get rid of the original design.  Fig 1.3 Overall progression That time before this design made, I once had but it was mess up so I hve t...

3D Modeling - Exercises

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Berlian Johanna / 0360054 3D Modeling / Bachelore of Design in Creative Media (Hons) Exercises   Instructions Exercise 1 - Primitive Modeling EXERCISE 1: MODELING FROM PRIMITIVES OBJECTS Think of any object such as train, snowman, robot etc. that can be simplified as a combination of primitive shapes. Sketch your idea for inspiration. Using Blender, model the objects using primitive objects such as Sphere, Cylinder, Cube, Cone, etc. Use transformation tools to manipulate the object and you may use modifier tools to deform the model.  Assign basic material to the objects. Using viewport shading technique using Workbench Render, set the final look to make it presentable by manipulating the light and shadow appearance. Compose the object within the camera for final output by adjusting the right angle and frame. Set the output size as 720p (1280 x 720). Use Viewport Render Image to render the final image and save as png format. For submission, render 2 images: 1. Final...